A Role-Playing Game Can Serve as Series Bible
A beta reader for The Faith Machine suggested I develop the setting into an RPG setting. And I had most of the work done. Not only did I have all of the world-building for the first novel, when I had an agent she had me outline two more books (for the magic words, ‘stand along novel with series potential’). So I had two more sets of adversaries and settings. Not to mention, notes for possible short stories and comic scripts I hope to finish once The Faith Machine builds an audience. I took two weeks to spill all the notes into a single document. As an unexpected benefit, organizing this information allowed me to see inconsistencies and gaps that needed to be fixed or filled in.
For example: I’d been using Card as spy slang for psychic, Hand for the team, and Player for team leader. When writing up the Spy Jargon page it occurred to me: The player’s boss should be called the Dealer. The agency they work for is the Table. A government that finances one or more Tables is called a House. And the entire psychic espionage community is The Strip. I wouldn’t have though of this if I hadn’t written up the role-playing game. Even if I don’t make a role-playing setting for future projects, organizing this information in a series bible has benefits.