Lindsey LaShell’s on her second run in tech, having spent some time in education too. This time around she’s heading up her own Digital Marketing Group and getting her clients products and projects out there and in front of customers.
“I think the internet can level the playing field like nothing else in history. Education of all kinds is cheaper and more accessible to more people than ever before. Authentic voices can be heard by larger audiences.” – Lindsey
Between stints in the Army, the real estate business, and performing music, Chad Cavanaugh has always dives right into whatever he’s doing headfirst. Ultimately, he settled in as a comic book creator with his own imprint, Grunt 1B Comics.
“You’ll find the issues of my original, post apocalyptic series, The Map, the vigilante/crime noir Bedlam In Troubletown, a supernatural western called Dead Oro Live and my viking series-created as an homage to my former Army roommate (RIP) Radgød, at my store!” – Chad
Stephanie found out that the career she’d worked her way through college to get, wasn’t what she wanted. So she left the job, moved to California, and studied to become a yoga instructor.
“I used to think that yoga was something people did just to stretch. But seven years ago, to counter the stress I put on my body running, I began practicing asana and discovered something I had been seeking for years: the manifestation of meditation through motion.” – Stephanie
Matt Meis has been in the jewelry business, designer, appraser, and seller, for over 40 years. Hear how he transitioned from working in store fronts and malls to breaking out on his own.
“I meet with my clients at their offices and homes throughout San Diego. This makes the custom jewelry design process effortless for you. Plus, not having a storefront also means lower overhead, which allows me to offer very competitive pricing. I proudly serve clients across the US and around the globe.” – Matt Meis
Eleanor sings jazz and teaches voice. Listen to her talk about instructing, using the internet to get students, and the influence of American Idol and K Pop.
Eleanor is a voice technique consultant for individuals, bands, studios and large music events companies. She additionally coaches artists on their stage shows and presentation. Her students and clients have garnered wins and nominations at the GRAMMY Awards, Chinese Music Awards, and Los Angeles Music Awards.
This is the first of what I hope is many podcast interviews with freelancers, entrepreneurs, and other small business people.
After 17 years working in the technology industry, Adam Wisnewski walked away from it just as it walked away from him. Now he shares his love of cooking through education, offering group classes, appearing on television, and writing a cookbook.
“I’ve been cooking for 40 years, with more than 15 years in the restaurant business. I’ve been helping friends and family expand their cooking skills since I was in high school, now I’m ready to help you!” – Adam
Eager to check out a game of Fate Core, I attended two days of Kingdom Con. I’m still planning my Fate Accelerated podcast, but if I dive right into a rule set, I know I’ll make assumptions that will become bad habits. So I was looking to play with an experienced GM, but this wasn’t baseline Fate Core. It was Fate Freeport, incorporating elements from D&D; stats instead of skills and a simplified version of its magic system. But it was the only game in town.
I had Thursday off too, so I figured I’d also check out a game of D&D 5th Edition, having only played a little 4th and a lot of 3rd. Both games designed to simulate fantasy literature.
D&D started out the usual way; a cluster of mercenary 1st level characters with no particular connection to each other. I grabbed a human fighter out of the pre-gens. We might have been in the Forgotten Realms, but it could have been anywhere. Fate used Spelljammer for its setting. D&D in space on flying sea-craft. The pre-gens were the command staff of the ship, and one stowaway. I was invested right away. As the ship’s captain I knew who the engineer, bosun, and stowaway were and how we related to each other. In D&D, I struggled to remember which guy was the cleric. Fate encourages players to create the PCs relationships while they’re creating the PCs, rather than the default group of murder hobos.
D&D took place in an urban setting, but it wasn’t long before we were in an underground tunnel, lined with traps, which lead to a room of monsters. The Fate adventure was a spacefaring journey. Sailing through the ether, we crossed an elvish ship, destroyed and adrift. The few surviving crew driven mad, babbling about a blue asteroid. Reluctantly, we tracked the asteroid and found a mixed fleet of ships docked inside. Each captained by a Beholder who’d enslaved the crew with their minds.
A starting Fate character is more capable. My 1st level fighter could shoot arrows. That’s about it. Oh, and he could heal himself once, which did come in handy. In Fate, my ship’s captain carried two pistols. She could unload both at the target at once, and could Create a Strategy creating a pool of bonuses for the crew. When we boarded an enemy ship, I ordered “sneak up on them.” The bonuses supported our sneak attack.
I enjoyed Fate far more than D&D. Both characters were pre-gens, but I was far more invested in the captain than the human fighter. Part of that was the dynamic of the group, but the system had a lot to do with it. In Fate, you contribute to the story and rarely have to consult the rules. This is what I want out of a game, but I know some people crunch numbers and regurgitate rules for fun. In D&D, the guy playing the bard told me every way he was going to min-max his character all the way up to 7th level. Both systems supposed to simulate fantasy fiction. Fate’s design supports that inspiration. While the books and books of rules in D&D became else.
My Picking Up the Ghost follow up story, The Ginger Jar is in the Running Wild Anthology of Stories, Volume 2. (Woo hoo! Validation!) I threw in with the promotional efforts and recorded and mastered a podcast of interviews with other authors from the collection:
For the best sound quality, each episode was recorded three ways: Once in Skype, and on each local machine using Audacity. I’d bring the three tracks together, using the Skype recording to sync the other two, then I’d throw it out. Skype compresses its calls and they sometimes cut out. The local recordings are pure and good, like little cherubs. A few editing passes to cut redundant dialog, “Um”s, “Uh”s, “You Knows”, and other stall words, and the time I accidentally asked the same question twice in a row.
This also served as a test run or the techniques and technology for my own podcast; a writers role-playing thing, maybe actors and game designers too. I’ll pick a genre, assemble three creators involved with that genre, and run a short, 3 hour game after brain storming the setting, plot and characters. I can see this steaming on Twitch, the video uploaded to YouTube, and the audio stripped and saved on a podcasting service, supported by Patreon. How’s that for multiple streams of income?
I’d be using the Fate Accelerated system because it’s very rules light and flexible enough to feel like writing a first draft. I’ve never played Fate, a problem but I plan to remedy this weekend at Kingdom Con.
The Ginger Jar, my follow up story to Picking Up the Ghost is included in this collection:
On March 15, Running Wild Press will release the Running Wild Anthology of Stories, Volume 2.
This collection is one of our most eclectic, exciting and engaging. It’ll make your imagination soar.”
— Lisa Diane Kastner, Executive Editor, Running Wild Press
LOS ANGELES, CALIFORNIA, USA, March 12, 2018 /EINPresswire.com/ — On March 15, Running Wild Press will release the Running Wild ANTHOLOGY OF STORIES Volume 2, which includes over twenty stories that will make your heart race, make you joyful, fearful, thrilled, inspired, and horrified.
These are stories that will last with you. They span oceans, starscapes, lifetimes, and generations.
The team even threw in a fun-loving Pirate tale that ends in the fashion of Shakespeare’s time. Each one will make your imagination run wild
Featuring authors include: Gemma L. Brook, Lorna Walsh, Jasmine Wade, Laura Nelson Selinsky, Carol Dowd-Forte, Tone Milazzo, Julie Doherty, Tori Eldridge, Ken MacGregor, Nick Mazzuca, Andrew Adams, Susan Helene Gottfried, Amelia Kibbie, Lexis Parker, Rebecca House, Elan Barnehama, Gary Zenker, Suzanne Grieco Mattaboni, Joe Nasta, Cindy Cavett.
Authors from across the United States and Canada are featured in this eclectic collection.
ANTHOLOGY OF STORIES | Running Wild Press | Ingram Book Distributor | Fiction/Fantasy/General/Mystery
| $17.99 US | 168 pages | Paperback 5.5 x 8.5 | ISBN: 978-1-947041-05-9