Uncover the Secrets of Paradise Round in Sunny Days and Rain – A Mind-Bending New Fate Adventure Coming to Kickstarter in July 2026 from Cyclops Road.

Prepare for an existential dive into the psychological deep end. Blending early-1980s analog aesthetics, surreal psychological horror, and high-stakes espionage, this adventure challenges players to escape an astral prison where reality is broken, trust is a liability, and their memories are weaponized.
The agents of Rainbow intelligence Services wake up isolated in a strange, non-Euclidean cul-de-sac called Paradise Round. The interior of their bungalows defies geometry, unbranded food sits in the kitchens, and a radio plays unrecognizable smooth jazz on a continuous loop. Outside, a perpetual circle of road leads nowhere, and the surrounding woods pour down a torrential, impassable wall of rain.
A pamphlet on their nightstands promises “sunny days ahead,” but the reality is far more sinister: Paradise Round is an astral prison built for dangerous agents. The Rainbow agents were sentenced here for a reason. If they want to escape, they’d better figure out what it was.
Featuring:
- Hidden Agendas & Complications: Every player has something to hide. From a Double Agent secretly allied with a rogue faction, to a panicked operative hiding a past crime, to Investigators consuming literal pill capsules scattered through the map to digest their forgotten mission briefings.
- Surreal Sandbox Investigation: To escape, players must navigate a community populated by “dream puppets”—NPCs pulled directly from their own memories—who are currently embroiled in a forbidden, bizarre election between two lifeless marionettes known as the Professor and the General.
- The 8-Track Artifacts: Players will hunt for hidden, impossible 8-track cassettes (baked into bread, or grown into trees) that hold reality-warping properties and recordings of conversations the players literally just had.
- The Secret Master: One player character at the table is secretly the adversary. Having stolen reality-bending psychotronic technology, they have trapped their teammates to interrogate them. But they aren’t omnipotent—and they must play by the rules of the dreamspace to keep the illusion alive.
- Ready-to-Play NPC & Pre-Gens: Features fully statted Fate System characters, including the seven agents of Rainbow, Frank Dixon, an agent of the Entropy Collective who’s entire past is a complete fiction, and Noah Twain, the friendly, faceless entity who serves as the local handyman and watchman.
See the interior here:
The full document with full text, art, and layout is available for review upon request via PDF or POD through DriveThruRPG.
The pre-launch page is here:
And the project homepage is here: https://tonemilazzo.com/espionage/
This is Tone Milazzo’s second crowdfunding effort. The author is available for any interviews or actual plays. Thanks for your time and consideration. Any promotional support would be greatly appreciated.
The first adventure, The King in Giallo is available on these fine platforms:
Check out the interior here:

































This morning’s agenda- submit ESPionage the RPG of Psychics and Spies for Fate to Evil Hat. Upon checking the requirements one last time (it had been awhile) I found this line in the middle of the page: