ESPionage: The dangerous, clandestine world of psychics and spies.

The Novel

Welcome to the Strip, where operatives on the fringe command teams of ‘Cards’: Agents cursed with subtle, specialized, and sometimes sloppy psychic powers. Dr Ken Park, Korean-American psychologist and spy, dares to lead six of these Cards. Together, they tackle esoteric threats the Department of Homeland Security cannot.

Park takes his team to Africa to retrieve the Faith Machine. Built by the Soviets to turn prayers into suffering, the psychotronic device fell into the hands of a demented warlord. Tragically, the mission fails and the madman slaughters hundreds of innocents while the machine burns.

They return to the States in disgrace, and into an ambush by the mysterious and brutal Casemen. Cut off from command and each other, the scattered agents rush to their safe house in the west. While spy agencies from around the world want retribution for the catastrophe in Africa. Park’s team outplays enemies left and right, while uncovering the true threat. There’s another Faith Machine, one destined to bring hell on earth.

“This one’s a whole lot of dangerous fun.” – Jonathan Maberry

“A captivating adventure jammed with characters who, though troubled, try to do the right thing.” – Kirkus Reviews

“Faith Machine is a fast-paced exhilarating ride of a lifetime. It’s ESPecially unique in its genre blending, unique and diverse characters, and fascinating storyline. Simply wonderful.” – Janina Scarlet, Superhero Therapy

“If you’re in the mood for some fun, paranormally driven thriller spy-type action, check this book out. It’s a great read. ” – Chad A. Clark, GNHorror

Read my post The Big Idea behind The Faith Machine on John Scalzi’s Blog.

The Role-Playing Game

I’m developing ESPionage: The Role-Playing Game for the Fate Core System.

The ESPionage RPG is stale beer with martini moments, more Jason Borne than James Bond. This game takes its queues from John le Carré and Tim Powers, with an occasional nod to Ian Flemming. A secret world that’s less about good guys versus bad, and more about getting the job done. Whatever the cost.

In ESPionage, Cards are the most powerful individuals alive, but still have to watch their backs. A bullet to the skull doesn’t care how powerful the brain inside was.

ESPionage is about characters with mental disorders living their lives and doing their jobs, without being defined by their conditions.

ESPionage is about characters getting their hands dirty in the field, not rooms full of servers crunching data.

ESPionage is about teamwork. A small group of talented agents who depend on each other to accomplish the mission and look out for each other. It’s not about calling Homeland Security for help with a threat. Sometimes, Homeland Security is the threat.

ESPionage is about a secret war with many sides and shifting alliances. Nations, terrorists, gods, and ghosts pushing forward with their agendas at the cost of anyone who gets in their way. It’s not about safety or working toward retirement. Once you’ve played on the Strip you’re in the game for good.

The game is currently in playtest. I’ve run one-shots at SoCal conventions. And I’ll be running a campaign or two.

Interested in beta-reading or playtesting? Contact me.