tone milazzo

one monkey, no typewriters

tone milazzo


Picking Up the Ghost
a YA urban fantasy of ghosts, lies, and voodoo

tone milazzo

one monkey, no typewriters

tone milazzo


Running Wild Anthology of Stories Vol. 2
featuring ‘The Ginger Jar’

tone milazzo

one monkey, no typewriters

tone milazzo

one monkey, no typewriters

tone milazzo

one monkey, no typewriters

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San Diego writer of speculative fiction in prose and comics. Author of the YA urban fantasy Picking Up the Ghost, the upcoming E.S.P. and espionage novel The Faith Machine, and the upcoming graphic novel Dead Woman.

Open to freelance work punching up stories or homepages, script-doctoring, beta reads, or other opinion vendings. Represented by Cherry Weiner

Stories have been with us since the first hunter told another about the one who got away. Stories are what make us human. Stories lead to understanding. Stories are cooked. Fiction, religion, biographies, gossip, gaming, and history it all goes into the pot and out comes as fiction. To those ends I’ve been around, professionally speaking. Marine, taxi driver, teacher, scientist, and coder. This breath of experience has given me a little knowledge about a lot of things, good and bad.

A good story reaches beyond the scope of its words.

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Running Wild Anthology of Stories Vol. 2

The Ginger Jar, my follow up story to Picking Up the Ghost is included in this collection:

On March 15, Running Wild Press will release the Running Wild Anthology of Stories, Volume 2.
This collection is one of our most eclectic, exciting and engaging. It’ll make your imagination soar.”
— Lisa Diane Kastner, Executive Editor, Running Wild Press
LOS ANGELES, CALIFORNIA, USA, March 12, 2018 /EINPresswire.com/ — On March 15, Running Wild Press will release the Running Wild ANTHOLOGY OF STORIES Volume 2, which includes over twenty stories that will make your heart race, make you joyful, fearful, thrilled, inspired, and horrified.

These are stories that will last with you. They span oceans, starscapes, lifetimes, and generations.

The team even threw in a fun-loving Pirate tale that ends in the fashion of Shakespeare’s time. Each one will make your imagination run wild

Featuring authors include: Gemma L. Brook, Lorna Walsh, Jasmine Wade, Laura Nelson Selinsky, Carol Dowd-Forte, Tone Milazzo, Julie Doherty, Tori Eldridge, Ken MacGregor, Nick Mazzuca, Andrew Adams, Susan Helene Gottfried, Amelia Kibbie, Lexis Parker, Rebecca House, Elan Barnehama, Gary Zenker, Suzanne Grieco Mattaboni, Joe Nasta, Cindy Cavett.

Authors from across the United States and Canada are featured in this eclectic collection.

ANTHOLOGY OF STORIES | Running Wild Press | Ingram Book Distributor | Fiction/Fantasy/General/Mystery
| $17.99 US | 168 pages | Paperback 5.5 x 8.5 | ISBN: 978-1-947041-05-9

Elephanthead and Mouse – outline

Mouse is a young lady from Boundary, a section of the land called the Park. It borders the Jungle on one side and Newer Orleans on the other. While Earth hangs in the sky up above. Keeping their community running takes long days of work. It’s not enough, not enough food, not enough goods. Mouse asks, “Why is everyone working so hard? There’s got to be a better way.” But innovation is against the laws of the Castle the capital of the Park.

So Mouse works on her technology projects in secret. Like figuring out how the robotic Elephanthead that hangs over the town’s bar works. It’s been there as long as anyone can remember, singing songs and reciting poetry at random. Alone one night, Mouse cracks a code in Elephantheads’ ramblings. It tells here where she can find the Park’s most contraband items, books. There’s a room full of them in the Cursed Manor.

She returns from that haunted place with an armload of precious books. Unfortunately, a representative from the Castle arrives in Boundary. It’s the Duck, as unreasonable as he is unintelligible. He knows someone from Boundary has stolen from the Cursed Manor. He’s here to findthe transgressor. While the Duck tears up Boundary searching, Mouse finds a slot in the back of Elephanthead. It’s big enough for a damaged copy of Don Quixote. When she slides it into the slot, Elephanthead becomes fully functional. Or at least as much as head can be, a head who’s a bit insane.

Mouse covers for the awakened Elephanthead. But all Hell breaks loose when the Duck discovers what she’s done, pirates from another community raid Boundary, and a giant headless robot body with four arms stumbles into town. Mouse dodges pirates and the Duck. Elephanthead’s body pulls his head from the wall of the bar and places it on his shoulders. For the first time, Elephanthead is complete.

Whole, Elephanthead makes short work of the raiding pirates while the Duck escapes. It seems that Duck arranged the pirate raid, but why? Elephanthead declares Duck a villain and sets off on a quest to bring him to justice. Mouse sees an opportunity to find out why the Park is the way it is. With Elephanthead she’ll be safe anywhere.

The Duck fled across the desert and Elephanthead and Mouse followed. Over Lighting Mountain. Through the aging city of Newer Orleans, rotting and decadent. Across the river, its single island home to an orphan boy of terrible disposition. Down Main Street, pristine and empty, at least by humans. And into the high tech Land of Tomorrow, with rockets built that have never launched.

That’s where Mouse meets a real engineer. Someone who maintains the robots of the Park. Robots like the Duck. For centuries, these robots have maintained the status quo at all costs. Mouse finally has the answers to her question, “Why is everyone working so hard when there’s a better way?” The robots have been keeping people too busy to improve their lives or change anything in any way.

Outraged, Mouse vows to bring the whole system down. So people can control of their own destinies. With loyal and strong Elephanthead by her side, she follows the Duck’s trail into the Land of the Fantastic. A journey to the Castle itself, to take down whoever sits on the throne. Instead of a who, they find a what. The personality of the Park’s inventor, projected as a hologram. It explains that the Park is a space station that used to be an amusement park. When the Earth’s environment collapsed, people fled to the Park for safety. To keep them safe is to keep them from leaving, which means keeping them too busy surviving to do anything else.

Mouse isn’t having it. With the knowledge she’s learned in the Land of Tomorrow, she wipes the computer version of the Park’s founder. The orbital amusement park’s systems begin to fail. Leaving people in chaos, but free. And Mouse heads back to the Land of Tomorrow to get those rockets working.

Learned it the Hard Way with Beverly Bambury

Beverly Bambury joins me for the second, and probably last, Learned it the Hard Way Podcast. Before she was a publicity agent, Bev worked in a call center. Listen to find out what she learned about herself, and how she built her career around her limitations.
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Learned it the Hard Way with Beverly Bambury

 
 
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