tone milazzo

one monkey, no typewriters

tone milazzo


Picking Up the Ghost
a YA urban fantasy of ghosts, lies, and voodoo

tone milazzo

one monkey, no typewriters

tone milazzo


Running Wild Anthology of Stories Vol. 2
featuring ‘The Ginger Jar’

tone milazzo

one monkey, no typewriters

tone milazzo

one monkey, no typewriters

tone milazzo

one monkey, no typewriters

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San Diego writer of speculative fiction in prose and comics. Author of the YA urban fantasy Picking Up the Ghost, the upcoming E.S.P. and espionage novel The Faith Machine, and the upcoming graphic novel Dead Woman.

Open to freelance work punching up stories or homepages, script-doctoring, beta reads, or other opinion vendings. Represented by Cherry Weiner

Stories have been with us since the first hunter told another about the one who got away. Stories are what make us human. Stories lead to understanding. Stories are cooked. Fiction, religion, biographies, gossip, gaming, and history it all goes into the pot and out comes as fiction. To those ends I’ve been around, professionally speaking. Marine, taxi driver, teacher, scientist, and coder. This breath of experience has given me a little knowledge about a lot of things, good and bad.

A good story reaches beyond the scope of its words.

Big Talk/Small Business Podcast

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He can’t be promoting The Graveyard Book, can he?

Neil Gaiman’s in China which is weird to me. Because just about everything he’s written has had a ghost or spirit in it and as I understand it ghosts aren’t allowed in books or movies by the Communist government (which gave up on actual communism years ago) .

Why? Because they’ve been trying to suppress the Chinese superstition of ancestor worship and it’s easier to say “no ghosts across the board” than get into the ghost’s family tree.

This is been one of my success/power fantasies for the last couple of years; that Picking Up the Ghost is successful enough for my to afford to have it translated into a Mandarin ebook which I would distribute freely inside China.

I have politically charged fantasies.

Battlefield: 1943

Imperial Japanese Navy. US Marine Corps. Fight!

There’s a elegance to a simple idea well executed. Two sides, three character types, three islands all carnage.

  • The guns sound like actual guns, that includes impacts, what I really liked was that gun fire from far away has that some muffled sound they do in real life.
  • Someone should have told the voice actor that the ‘Fi’ in ‘Semper Fi’ rhymes with ‘pie’ not ‘pea’.
  • This game is very lethal, guns actually kill rather than inconvenience, it also has a nasty tendency to respawning you right in the middle of the action. So you die alot. So you get frustrated. And you start to hate the other team. And the racism begins, it doesn’t matter what side they are. I find myself raging against the “Round-eyed foreign devils” half the time.
  • I’m a horrible pilot. With machine guns and bombs the only way I can score a kill is by running into something.
  • Everything breaks. Buildings, vehicles and plants. By the time the game is over the island is a burn wreck.

Well worth $15. The problem is since it’s a download I’ll never be free I can’t hide the disk from myself like I did with Team Fortress 2.

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